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Peer-to-peer computing or internet (p2p) is a distributed application architecture that distributes tasks or workloads between peers. Peer nodes are equal and peer members of the network. Some believe that they form a peer-to-peer network of nodes.[1] Layers make some of their resources, such as processing power, disk storage or network input, directly available to other gamers on the internet without central coordination servers or stable hosts.[2] peers become both providers, never consumers of resources, in contrast to the standard client-dedicated server model where resource consumption and supply are separated.[3] While p2p systems were previously used in many domains applications, [4] the architecture was popularized by the napster file sharing system, originally released in 1999. [5] this concept has inspired new cells and philosophies in a number of areas of human interaction. In convenient social contexts, peer-to-peer networks as a meme refer to the egalitarian social networks that have emerged throughout society thanks to internet technologies in general. Historical development[edit] Although p2p systems were previously used in many application areas,[4] the concept was popularized by file sharing systems such as the music transfer software napster (originally released in 1999). The peer-to-peer movement allowed millions of internet visitors to connect "directly, form services, and communicate to be user-created search engines, virtual supercomputers, and file systems." [6] the basic concept of peer-to-peer computing was as follows. Envisioned in earlier software systems and networking discussions, returning to the principles set out in the first request for comments, rfc 1.[7] Tim berners-lee saw the world wide web not far from a p2p network, as it was supposed that any web user will be an active editor and contributor, creating and linking content to finish an interconnected "network" of links. The early internet was more open than today's, where two machines connected to the world wide web could send packets to each other without firewalls or other security measures. It functions over time.[8][9][10 as a precursor to the internet, arpanet was a successful client-server network where each participating node could request and maintain content.” However, arpanet was not self-organized for a long, long time, long, long time, and it lacked the ability to "provide any means to route context or content marks other than 'simple' routing created to addresses". [10] Therefore, usenet, a distributed messaging system often referred to as early peer-to-peer architecture, was founded. It remained developed in 1979 as a piece of hardware that provided a decentralized control model.[11] the base model is a client-server model from a user or client perspective that provides self-organized access to newsgroup servers. However, news servers communicate with each other as peers to exchange usenet news articles across a group of network servers. The same consideration applies to smtp email, in the sense that the primary email relay network of mail transfer agents is peer-to-peer, while the mail visitor periphery and their direct connections are strictly client-server relationships. Need] In may 1999, with hundreds of thousands of people online, sean fanning introduced a music and file sharing application called napster.[10] napster ushered in peer-to-peer networks as we know them in a new century in which "participating users create a virtual network that is completely independent of the physical network, with no requirement to be subject to objective administrative powers or restrictions."[10]Peer-to-peer the network is designed from the concept of peer-to-peer nodes simultaneously functioning as users" and servers" in relation to other nodes in the network. This networking dress differs from the client-server model where communication is most often conducted to and from a central base. A typical example of video transfer using the client-server model is the file transfer protocol (ftp) service, where the client and server programs differ: clients initiate the transfer, and servers satisfy these requests.

Routing and resource discovery [edit]

Peer-to-peer networks typically implement some form of virtual overlay network on top of the physical internet topology, where the nodes in the overlay form a subset of the nodes in the physical network.Communication is still carried out directly over the internal tcp/ip network, but application layer peers can communicate with each other immediately through logical overlay channels (any of which corresponds to a path through the underlying physical network). Overlays are used to index and discover peers and the p2p system arrives independent of the topology of the physical network. Based on how the nodes are connected to each other in the overlay network, and also how the potential is indexed and distributed, we are able to classify networks as unstructured or structured (or as a hybrid of both).[12][13][14] Unstructured networks[edit] Unstructured peer-to-peer internets do not inherently impose a specific overlay network structure, but instead form nodes that randomly form connections according to different criteria .[15] (gnutella, gossip and kazaa are examples of unstructured p2p protocols). Various directions of overlay.[17] furthermore, since the role of all online peers is the same, the unstructured world wide web is extremely tolerant of high rates of "churn", in other words when a myriad of peers frequently join and leave the world wide web.[18] [19] However, the main limitations of unstructured networks also come from the lack of structure. Especially when a peer wishes to find a desired piece of information on the network, a search request must be sent over the line in order to find as many peers as possible that share the data. Flooding results in a very large amount of signaling traffic on the network, uses more cpu/memory (requiring any peer to handle all search requests, and does not guarantee that search requests will be allowed in every situation. On top of that, since there is no correlation between the node and the managed content, not sure flooding will find a node with the data it needs.Popular content will probably be available at different peers, and any peer looking for it will most likely find the same thing.But if a peer is looking for sparse data used by only a few others peers, it is unlikely that the search will be successful.[20] Structured networks[edit]

In structured peer networks, the overlay is organized into a certain topology, and the protocol guarantees that each node is able to successfully[21] search the internet for a file/resource, even if the web resource is extremely infrequent.

The most common type of structured p2p networks implements distribution a divided hash table (dht),[22][23], where a variant of sequential hashing is used to assign the owner of each video. Specific peer.[24][25] this gives peers a chance to look up portals on the network via a hash table: in other words, the (key, value) pairs are placed in dht, and any participating node is able to successfully extract the value associated with the given key. ] However, to efficiently route traffic through networks, nodes in a structured overlay must maintain lists of neighbors[28] that meet certain criteria. We are making insects less trustworthy in a social network with a maximum churn rate (i.E. A huge number of nodes that join and propagate from the internet frequently).[19][29] a recent evaluation of p2p resource discovery solutions in real workloads revealed several problems with dht branded solutions, such as high ad/discovery costs and static/dynamic load imbalance.[30]

Known distributed networks using dht include tixati, an alternative to the bittorrent distributed tracker, the kad network, the storm botnet, and yacy. Some notable research projects include the chord project, kademlia, the past storage utility, p-grid, the self-organizing and emerging overlay world wide web—and the coopnet content distribution scheme. Networks based on dht are also widely used for efficient resource discovery[32][33] for distributed computing systems, as they facilitate resource management and application scheduling.

Hybrid models[edit] ] Hybrid bikes are a combination of peer-to-peer and client-server models.[34] a common hybrid model is to have a central server that helps peers find each other. Spotify was an example of a hybrid model [until 2014]. There are a lot of hybrid models, each of which provides a compromise between the centralized functionality provided by a structured server/client network and the peer equality provided by pure peer-to-peer unstructured networks.Hybrid bikes currently perform better than pure unstructured networks or pure structured networks because some functions, including search, require centralized operation but benefit from the decentralized node aggregation provided by unstructured networks.[35] Coopnet content distribution system[edit] Coopnet (collaborative network) was a proposed system for offloading peer-to-peer maintenance that recently downloaded content proposed by computer scientists venkata n. , Padmanabhan, and kunwadi sripanidkulchai at microsoft research and carnegie mellon university.[36][37] when the server experiences an increase in load, it redirects incoming peers to other peers that have agreed to mirror content, thus offloading the load balance from the server. All details are stored on the site. Such a system exploits the fact that the bottleneck is probably the outgoing bandwidth, not the cpu, so its design is for the server. It assigns peers to other peers that are "closer in ip" to their own neighbors [same prefix range] in an attempt to exploit locality. If multiple peers are found with someone with the same file, it means that the node chooses the fastest of its neighbors. Streaming media is delivered by having visitors cache the previous stream and then stream it in chunks to the newest hosts. Security and trust[edit] First host peer-to-peer systems create unique computer security breaches. Like all other forms of software, p2p applications can contain vulnerabilities. What porn looks particularly dangerous for p2p software is the option that peer-to-peer applications act as blocks as well as clients, which is exactly how they can be more vulnerable to remote exploits.[38] routing attacks[edit] Because each node plays a role in routing traffic using the internet, attackers can perform various "routing attacks" or "internet ban" attacks. Examples of common routing attacks include "search misrouting", where malicious hosts deliberately forward requests out of schedule or return false results, "incorrect routing updates", where malicious hosts corrupt neighbors' routing tables by sending them false articles, and "incorrect network partition routing ". " Where when new nodes are attached, they are downloaded through a malicious node that puts the new node in a network category filled with other malicious nodes.[39] Corrupted data and virus [edit] Malware prevalence varies across different peer-to-peer protocols, studies analyzing the spread of malware in p2p networks have shown, for example, that 63% of responses to upload requests on the gnutella network contained some form of malware , while only 3% of content in openft contained malware, in both cases the three most respected types of malware accounted for the majority of cases (99% in gnutella and 65% in openft). That 15% of the 500,000 sampled files were infected with one or more of the 365 different computer viruses tested for the absence of[40]. Corrupted data nye. Can always be distributed in p2p networks by changing pictures and recordings that are already on the network. Let's say on the internet, fasttrack riaa managed to inject fake snippets into downloads and uploaded files, most commonly mp3 files). Files infected with the riaa virus were subsequently unusable for the user and contained malicious code. It's also no secret that riaa uploads fake songs and movies online p2p to prevent illegal file sharing. Consequently, today's p2p networks have vastly increased their risk-free and file-verification mechanisms. Modern hashing, element checking, and unequal encryption methods have made most networks resistant to absolutely any type of attack, if the main parts of the corresponding network existed were replaced by fake or non-functional hosts.[42] fault-tolerant and scalable computer networks[ edit] The decentralized nature of p2p networks improves reliability by eliminating the single point of failure that can be found in a client-server system.[43] as nodes arrive and system requirements increase, the total capacity of the system also increases, and the probability of failure decreases. If one node on the world wide web messes up in an exhaustive way, the entire network is not compromised and never corrupted.In contrast, in a typical client-server architecture, clients only share their requirements with the system, not their resources. In this situation, the more clients joining the system, the less resources are available to repair each customer, and if the main server goes out of service, the entire network will be turned off. Distributed storage and tracing [edit] ] P2p networks have both advantages and disadvantages related to backup, recovery and data availability. In a centralized network, system administrators are the only ones who control the availability of shared files. If the administrators decide to keep the file secret already, they simply have to eliminate it from their servers, which no longer threatens the user's accessibility. Along with the notion that users are unable to decide what to distribute throughout the community, leaving the entire system vulnerable to threats and demands from the state and other major forces. While server-buyer networks can monitor and manage the availability of content, they can gain solid confidence in the availability of the content they stop at for storage. At home, accessing obscure content that is shared across a stable, centralized network should be easy. However, p2p networks are more unreliable when sharing unpopular files because video distribution on a p2p network requires at least one online node to have the requested data, and the proposed node must be able to connect to the node requesting the data. This desire is sometimes problematic to comply with, since passengers can delete the information or stop sharing information at any time.[44] In this sense, the user community on the p2p internet is solely responsible for making content available. Unpopular files will sooner or later disappear and become inaccessible as a lot of people stop sharing them. Frequently requested compositions, however, will be widely and easily distributed. Popular movies on the p2p network are actually more stable and accessible than files on central networks. In a centralized network, a simple loss of connection between the server and consumers is enough to cause a failure, but in a p2p social network, the connection between each node must be lost in order to cause a communication failure. In a centralized system, administrators are responsible for restoring all information and backing up, while in p2p systems, each site requires its own backup system. Due to the lack of a central authority in p2p networks, forces such as the record industry, riaa, mpaa and power structures cannot remove and stop the sharing of content in p2p systems.[45] content delivery [edit] In p2p networks, clients both provide and consume resources. This suggests that, unlike in client/server systems, the throughput of peer-to-peer content exploitation structures can actually increase as more users start getting the code to the content (especially with these protocols like bittorrent, which require sharing clients, see performance measurement study). [46]). This feature is one of the main benefits of using p2p networks as it makes installation and running costs very low for the original content distributor. ] Many peer-to-peer file sharing networks like gnutella, g2 and the edonkey internet have popularized peer-to-peer technologies. Peer - peer-to-peer content delivery networks. - Peer content services, eg. Performance caches such as correli caches[49] - publication and distribution by (linux distribution, several games); via file sharing internet.[50] two main cases: grokster vs. Riaa and mgm studios, inc. Vs. Grokster, ltd. Multimedia[edit] - P2ptv and pdtp protocols.- Some proprietary multimedia applications use peer-to-peer networking along with streaming servers piercast for multicast streaming.Pennsylvania state university, massachusetts institute of technology and simon fraser university are running a project called lionshare, designed to facilitate file sharing between institutions in all countries.Osiris is software that allows visitors to create anonymous and standalone websites distributed over a p2p network. .Other p2p applications[edit] Bitcoin and alternatives like ether, nxt and peercoin are peer-to-peer digital cryptocurrencies.Dat, a distributed publishing platform with version control.Filecoin is a public, open-source cryptocurrency and digital payment system designed for blockchain collaboration. Active digital persistence and data retrieval method.I2p, an overlay network used for browsing the internet anonymously.- Unlike its sister i2p, the tor network itself is not peer-to-peer; [dubious - discuss], but it allows you to build peer-to-peer add-ons using onion services.—Interplanetary file system (ipfs) is the protocol and network required to create a method for storing and sharing a hypermedia distribution protocol. The online ipfs nodes form a distributed file system.Jami, a peer-to-peer chat and sip application.Jxta, a peer-to-peer protocol developed for the java site.Netsukuku, a wireless public network designed to be independent of the internet .Open garden, a connection sharing add-on that provides a connection to the world wide web to other devices using a router or bluetooth.Resilio sync, a directory synchronization application. - Research such as the chord project, past storage utility, p-grid and coopnet content distribution search engine.Syncthing, a directory synchronization application.Tradepal and m-commerce applications that run trading sites. .- The us department of defense is conducting research on p2p networks as part of its modern network warfare strategy.[52] at the end of spring 2003. Anthony teter, director of darpa at the time, testified that the us military was using p2p networks. Webtorrent is a p2p streaming torrent client, in javascript for use in web browsers, and standalone webtorrent desktop. Version that bridges serverless webtorrent and bittorrent networks.Microsoft in windows 10 uses a proprietary peer-to-peer technology called delivery optimization to deploy operating system updates to end-user computers, on the local area network, and to alternate computers. According to microsoft channel 9, this results in a 30-50% reduction in worldwide bandwidth usage.[53]- artisoft lantastic was designed as a peer-to-peer software. Machines can be both servers and workstations at the same time.Hotline communications hotline client was designed as decentralized servers with surveillance software designed for files of various kinds and attacks more.Social consequences[edit]Encouraging site sharing and collaboration[edit] Collaboration between the contributor community is key to the future success of p2p systems that target casual users; they only reach their full potential when a host of nodes contribute resources. But, in today's p2p practice, it's not uncommon for today's p2p to contain many visitors that use resources shared by other nodes, but do not themselves share in any way (this is often called the "freeloader problem"). Free loading can have a big effect on the snare, and in some cases leads to the collapse of the community.[54] in these types of networks, "participants have natural barriers to collaboration because collaboration consumes their own venues and has the power to degrade their own performance." - Value identity.[55] various incentive mechanisms have been implemented to encourage or even force nodes to contribute resources. Clubbing and collaboration, arguing that the social aspect, absent in the latest p2p systems, should be interpreted as a task and a way to create and create self-organizing virtual communities. Ongoing research on creating effective p2p incentive mechanisms based on the priority of game theory is beginning to take a more psychological and informational direction. Privacy and privacy of your personal data[edit] Some peer-to-peer networks (like freenet) prioritize security and invisibility, i.E. Participants are hidden. Public key cryptography can be used to guarantee encryption, data verification, authorization and authentication of data/messages. To ensure anonymity, onion routing and other mixed network protocols (eg tarzan) are used.[58] Perpetrators of online sexual abuse and other cybercrime used peer-to-peer exchanges. Out of activity with anonymity. Peer-to-peer networks involve the transfer of data from one user to another without the participation of an intermediate server.[50] the two main cases are grokster v riaa and mgm studios, inc. Against grokster, ltd. Such diplomas are usually news reports or related to research and research activities.The controversy arose as a result of the risk of illegal use of peer-to-peer pipes in cases of public and national security. When a file is downloaded via a peer-to-peer network, there is no way to know who created the file or which users are connected to the network at a given time. The credibility of sources is a potential security risk that can be seen in peer-to-peer systems.[61] A study done in the eu baking process found that illegal downloading is quite capable of boosting overall video game sales, as newer games charge for additional features or levels. The documentation concluded that piracy had a negative financial impact on films, soundtracks, and literature. The study was based on user-provided similar ones about match merchandise, and the use of illegal download sites. Efforts have been made to eliminate the results of false and misremembered responses. Peer-to-peer applications represent any of the major issues in the net neutrality controversy. It is known that internet service providers (isp) limit p2p file exchange traffic due to its decent traffic. Compared to web scraping, email, or many other uses of the internet, where data is transmitted clearly over short energy intervals even in relatively small amounts, p2p file swarming is often associated with relatively high bandwidth usage due to the constant transmission of clips and group coordination. /Networks. Packages. In october of the 21st century, comcast, one of the most established broadband internet providers in america, began blocking p2p applications such as bittorrent. Their rationale was that p2p is most often used to distribute illegal content, and their infrastructure is not designed for continuous traffic with high bandwidth. Critics argue that p2p networks occupy legitimate legitimate uses and what a great option that large providers are trying to control internet usage and video and guide the public towards a client-server based application architecture. The client-server model creates financial barriers to market access for small publishers and individuals, and may be less efficient for sharing large files. In response to this bandwidth limitation, several p2p applications have begun implementing protocol obfuscation, such as encryption of the bittorrent protocol. Techniques for achieving "protocol obfuscation" include removing easily identifiable protocol properties, like deterministic byte sequences and packet sizes, at the expense of the fact that these look as if they were random. The isp's solution for high throughput is p2p caching, when the isp saves a portion of the files, they are most accessed by p2p clients in order to retain network access. Current research[edit]Researchers have used computer simulations to understand and evaluate the complex behavior of people online. “Network research is often based on simulations to test and identify new ideas. An important requirement of the process itself remains that the results must be reproducible so that other researchers can reproduce, validate and extend existing work.” [67] if a study cannot be conducted to be replicated, then the possibility of further study is difficult. “Despite the fact that the current simulators continue to be released, the research community tends to only a few simulators with open source code. Demand for the feature in simulations is high, as shown by our benchmarks and survey. Therefore, the community must work together to get these features into free source software. This will reduce the need for custom simulators and therefore increase the repeatability and authority of experiments.” Work has also been done on open source ns-2 network simulators. One research question related to the detection and punishment of stowaways was studied using the ns-2 simulator here.[68] Internetclient-client protocolclient -queue- clientcultural-historical activity theory (chat)distributed data management architectureend-to-end communication principleto each otherlist of p2p protocolspeer peer-to-peer energy tradingsemantic p2p- networksthe sharing economysponsor changeusb stashwireless ad hoc networklinks[edit] ^ Cope, james (08 april 2002). “What is a peer-to-peer (p2p) network?”. Computer world. Retrieved december 21, 2021. ^ Rüdiger schollmeier, peer-to-peer online definition, for classifying peer-to-peer architectures and programs, proceedings of the first international conference on peer-to-peer computing, ieee (2002).^ Bandara, hmnd; a. P. Jayasuman (2012). "Cooperative programs in peer-to-peer systems - complexities and eliminations". Peer-to-peer internet and applications. 6(3):257-276. Archive: 1207.0790. Bibcode: 2012arxiv1207.0790d. 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